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Channel: Answers for "How to parent these multiple objects to othe multiple objects?"
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Answer by Guts

First you need to store the reference returned by Instantiate: GameObject child = Instantiate(groundTrailParticle, ds.wFx[i].position, ds.wFx[i].rotation) as GameObject; Then set the parent by...

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Answer by DeadKenny

Got it! It seems like it was because I was trying to parent a ParticleEmitter. It worked when I instantiated it as a ParticleEmitter then parent it. I'm not sure though lol, it could just been my...

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