Answer by Guts
First you need to store the reference returned by Instantiate: GameObject child = Instantiate(groundTrailParticle, ds.wFx[i].position, ds.wFx[i].rotation) as GameObject; Then set the parent by...
View ArticleAnswer by DeadKenny
Got it! It seems like it was because I was trying to parent a ParticleEmitter. It worked when I instantiated it as a ParticleEmitter then parent it. I'm not sure though lol, it could just been my...
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